Guide 2022: Playing Agent Reyna abilities & tips.
Reyna is one of the Agents to unlock in Valorant. She’s the embodiment of the duelist (like Jett, Neon, Phoenix, Raze and Yoru), able to eliminate anyone in one against one. On the other hand, she’s much less verstaile than the others and brings very little tactical advantage. If Reyna doesn’t kill at least one opponent, she is simply useless to her team.
She’s therefore a risky Agent, but really rewarding. She must be picked by high performance players who excel in battle.
Zyanya Mondragón is a Radiant from Mexico. After being affected by a disastrous event involving machines, Mondragón has a strong dislike for technology and humanity, believing herself and her fellow Radiants to be the true future for Earth. Before her time as a VALORANT Protocol agent, she set up a sanctuary to help people escape from Kingdom and heal, establishing a community there and becoming their protector and avenger. As the Protocol’s eleventh recruit, “Reyna”, Mondragón continues to protect her city but now has a new audience to spread her philosophies amongst, consisting of the world’s most powerful Radiants. With some in the Protocol wary of her ways however, Reyna’s Radiant future may have to wait for just a little longer.
Before anything else, we advise you to familiarise yourself with Reyna’s abilities.
Using Reyna’s abilities well
Reyna’s abilities are very special. Three of them are to improve Reyna’s performance rather than affecting directly on opponents or helping her allies. Among these abilities, there are even two that can only be used after killing an opponent. To get the best out of Reyna, it’s therefore essential to be effective in pure combat, without artifice.
Once you have taken your first kill, an orb will appear very briefly on its corpse. You will be able to consume this orb, no matter how far away you are from it. To consume it, you will have to choose between Devouring and Rebuffing. These two skills share their number of uses. They can be used up to four times, which is more than enough. Indeed, in theory, you should be able to kill a first opponent, use one of the skills to kill another, and so on until you kill all five players of the enemy team.
Devour is to be used if the situation around you is under control. You will then get a 100 HP heal. The special feature of Devour is that this care can exceed your agent’s natural VP total in the form of an Overheal. You can temporarily get up to 50 HP above your base 100 HP. Even though the overheal is limited in time, it lasts long enough to be useful in a second fight.
To help her get her first elimination, Reyna has Leer. This skill creates an eye a few meters away from Reyna. All players with the eye in their field of vision start to see trouble. The effect is comparable to Omen‘s Paranoia and prevents you from seeing more than a metre in front of you.
Since the Eye can be thrown through a wall, it is an excellent tool to initiate combat. However, even though the eye can take effect for a long time, it can easily be destroyed by one or two bullets from your opponents. Never wait for the Eye to begin to take effect before throwing yourself into battle. You must initiate the fight the moment the eye appears. Your opponents will waste precious time destroying it before they can confront you.
If Reyna is played mostly solo, Eye contact can be a good way to start a group action. When playing in voice mode, you can warn your allies of your wish to activate this spell so that they are all ready to rush to the site for example. Furthermore, this skill can also be used in a 2-on-1 situation to block the opponent’s view. In this case, Reyna and the other player can easily catch their target in a pincer movement, even if one of them falls, the second player should be able to finish off the opponent.
Dismiss is to be used when the situation is tense after a kill. Even though Reyna is a duelist, this skill allows her to fight alone against several opponents. As long as she kills one of them, she can use Rebuffade to become invulnerable. Reyna cannot shoot during invulnerability. So you have to take advantage of it to run away. You can also use Rebuffade to turn yourself into bait. Opponents will empty their magazines on you, which can allow you to pick them off when they need to reload.
Combined with Empress, Dismiss has the particularity of making Reyna invisible. By using this wisely, you can confuse your opponents and place yourself in unexpected places, until you can shoot again.
Even if ther’s a small period of inactivity while using Devour and Dismiss, you should always use one of these two abilities in battle.
Empress, Reyna’s Ultimate ability (X):
Empress is Reyna’s ultimate ability. It is a performance boost that allows Reyna to be faster in handling her weapons. She shoots faster. She reloads faster. She switches weapons faster. In short, she kills faster. In addition, she gets an automatic heal like with Devour, as soon as she finishes the enemy.
In addition, Reyna’s opponents are now highlighted in red for the duration of Empress, even if they’re inside a smoke bomb with her. Seeing them stand out from the rest of the environment, she can spot them much faster and increase her battle efficiency. The Empress’ buff lasts about 20 seconds, but is reset for each elimination she succeeds.
If things were not yet clear, Reyna is an Agent for comfortable players with the idea of going into battle. When using Empress, don’t hesitate too much and seek enemies at all costs. You have the statistical advantage in terms of power as well as in terms of health if you have used Devour.
Playing Reyna in Attack and in Defense
As aforementioned, Reyna brings no tactical advantage to her team and can’t really interact with the elements around her. As a result, Reyna is probably the Agent who plays the same way in Attack as in Defense.
She is not meant to wait behind a box, but to provoke a fight. It is of course preferable not to throw yourself against everyone. Nevertheless, a good Reyna player will know how to jump into the fight at the right moment and just long enough to get the first kill needed. From there, you have to be able to make a snowball effect by capitalising on each of the kills to take a new one.
In Attack, she must be able to kill one or two defenders from one bomb site, then go directly to the defenders of the other site while they rotate. In Defense, Reyna must act as the Rotating Player, able to stop Attackers before they even arrive at a bomb site. In either case, she must always be on the move, ready to battle.
Few tips and tricks:
You can put Leer on the ground to make it harder to aim at.
Rebuffade makes you invulnerable, even to Spike explosions. However, this requires very precise timing.
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